Also the next choice after that, if Siruud offers to let the PC try to kill him, and "Are you insane?" is chosen instead of taking him up on it, then the transition at the end "But that doesn't solve our problems" (don't remember exact wording) is clicked on, the following passage always leads to "I knew you couldn't", as if the PC had actually tried to kill him (even though such an option was never chosen or described). saves, but no saves were loaded), and then clicked the button return to the game, the content of the text will change to something corresponding to if the third option about not knowing that the PC can't kill Siruud was chosen instead. In regards to his comment about mutual murder not possible, if the "And how do we know that, mmh?" is chosen, and then one of the side menus is opened (e.g. If you'd like to support the development of the game, consider donating to my Kofi !!ĭuring the talk with Siruud on first return home from the office. Let me know how you feel about it, and if you notice any errors! Welcome to the update! Bad Ritual is now one singular file with toggleable light/dark mode, multilple named saves, a new "build a save" feature so you don't have to start from scratch every time, a "request a new ID" feature that lets you change details about MC mid-playthrough, and of course, a brand new chapter (playable for both Siruud and Tahira-romancers!). Keep your head above water as you try to break your bind with a dangerous archdemon, either pursuing the perfectionist Tahira who harbours a deep and secret resentment for your demon, or by abandoning everything you know to help Siruud understand what happened the night he was arrested. Armed with only a recent promotion and the begrudging support of your enigmatic boss, Tahira, it's up to you to decide what to do with Siruud the Devourer. Your already high-risk/low-reward job gets about thirty times more dangerous when you inadvertently release an ancient archdemon into Sanctum City.
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